ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Paper • 2607.19191 • Published 6 days ago • 298
ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video Paper • 2607.17790 • Published 7 days ago • 4
HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enchancement Paper • 2607.18217 • Published 7 days ago • 59
ABot-N1: Toward a General Visual Language Navigation Foundation Model Paper • 2607.10383 • Published 13 days ago • 102
LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow Paper • 2607.10623 • Published 15 days ago • 14
MemSlides: A Hierarchical Memory Driven Agent Framework for Personalized Slide Generation with Multi-turn Local Revision Paper • 2606.17162 • Published Jun 15 • 177
Skill-MAS: Evolving Meta-Skill for Automatic Multi-Agent Systems Paper • 2606.18837 • Published Jun 17 • 58
Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models Paper • 2606.11324 • Published Jun 9 • 172
Learning from the Self-future: On-policy Self-distillation for dLLMs Paper • 2606.18195 • Published Jun 16 • 77
WeaveBench: A Long-Horizon, Real-World Benchmark for Computer-Use Agents with Hybrid Interfaces Paper • 2606.09426 • Published Jun 8 • 107
From Correctness to Utility: Gain-Based Prefix Evaluation for LLM Reasoning Paper • 2606.07190 • Published Jun 5 • 35
Toward Generalist Autonomous Research via Hypothesis-Tree Refinement Paper • 2606.11926 • Published Jun 10 • 130