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HumanoidToolBench teleop recordings
Raw Meta Quest teleoperation demonstrations for
humanoid-tool-use-bench,
recorded with teleop_decoupled_wbc on the Unitree G1 in MuJoCo.
Each recording uses LeRobot v2.1 files: 50 Hz, an ego-view video and wrist-view
videos when recorded, and the recording contract in meta/simple_contract.json.
Camera resolutions are
declared in meta/info.json. Code versions, WBC settings, and the render
backend are in meta/info.json and meta/episodes.jsonl.
Task instructions
Instruction metadata follows the benchmark's current instruction table. Each scenario uses the same sentence in S (one tool) and R (two tools). L0 asks for tool selection; L1 and L2 share the instruction to pick the tool and complete the task:
| Scenario | L0 | L1 / L2 |
|---|---|---|
G1BallMove |
Pick the tool for moving the ball to the target. | Pick the tool and move the ball to the target. |
G1BallRetrieve |
Pick the tool for retrieving the ball to the target. | Pick the tool and retrieve the ball to the target. |
G1IceBreak |
Pick the tool for breaking the ice blocks. | Pick the tool and break the ice blocks. |
L0 success requires lifting the correct tool. L1 and L2 require completing the scenario's task; L2 also uses the layout that requires walking along the bench.
Layout
raw/<operator>/<env_id>/level-<dr_level>/
data/chunk-000/episode_000000.parquet
videos/chunk-000/observation.images.ego_view/episode_000000.mp4
videos/chunk-000/observation.images.wrist_left/episode_000000.mp4
videos/chunk-000/observation.images.wrist_right/episode_000000.mp4
meta/info.json, episodes.jsonl, episodes_stats.jsonl, tasks.jsonl,
modality.json, simple_contract.json
viewer/<env_id>.parquet # generated episode index for the Hub viewer
Episode indices start at 0 inside every level-<dr_level> directory, so
recordings from different operators are kept apart and are only merged, with
re-indexed episodes, when a training set is prepared.
Dataset Viewer
The viewer shows one row per episode. Choose all for all tasks or an
environment subset such as G1BallMove-L2-S for a single task. Subset names
omit the trailing environment version (-v0); row env_id values and data
paths retain it. Each row links the available ego and wrist videos to the task
instruction, success flag, operator, and episode metadata.
The task level (L0, L1, or L2 in the environment ID) is separate from
dr_level, which controls domain randomization.
Actions and robot states remain in the original per-frame Parquet files,
referenced by each viewer row. The viewer is an episode index, not a table of
individual frames. The generated viewer/<env_id>.parquet files and root
dataset configuration connect the existing videos to LeRobot metadata.
Video references are pinned to the source repository revision used to build
the index.
Hugging Face's generic video-folder loader does not perform that join from
meta/tasks.jsonl and meta/episodes.jsonl automatically.
Upload (each operator)
hf auth login
hf upload snupilab/humanoidtoolbench-teleop \
data/raw/<operator>/theta_bench/<env_id>/level-<dr_level> \
raw/<operator>/<env_id>/level-<dr_level> --repo-type dataset
Re-running the command after recording more episodes uploads only the new files.
After uploading, refresh the viewer index from the repository checkout:
./scripts/run_mujoco.sh python scripts/update_hub_viewer.py --push
Omit --push to generate and inspect the proposed files in data/hub_viewer
without publishing them. Use --repo-id for another dataset repository or
--output-dir for another local output directory. This refresh reads the
uploaded metadata and updates viewer/ and the dataset card without changing
anything under raw/.
Download
hf download snupilab/humanoidtoolbench-teleop --repo-type dataset --local-dir data/hub
Add --include "raw/<operator>/*" to fetch a single operator's recordings.
Isaac Sim RTX replay
The rendered/isaac/ohchul/G1BallMove-L2-S-v0/level-0/ directory contains an additional image version
of the same 169 trajectories: 507 H.264 MP4 videos from the ego, left wrist,
and right wrist cameras, at 640 x 360 and 50 fps (241,640 frames per camera).
Select isaac-G1BallMove-L2-S in the dataset viewer to view this version.
The existing all and task configurations continue to show the raw recordings.
Isaac Sim 4.5.0 with RTX RayTracedLighting renders the recorded robot and
object poses kinematically. This does not resimulate the trajectories in PhysX
and does not include animated USD scenes. State/action Parquet files are
byte-identical to raw/ohchul/G1BallMove-L2-S-v0/level-0/ at source revision 3203df67b559dfc289ddf084ffb25412621e2e1d.
Episode indices match the source one-to-one. Split raw and rendered versions
by source trajectory to avoid train/test leakage.
The exact-preservation statements above describe raw/. In the rendered
copy, meta/info.json adds rendering_info, and meta/episodes.jsonl records
render_backend=isaac plus source_render_backend=mujoco. Its simulator
and environment_config still describe the original MuJoCo recording and
scene. Host-specific texture cache paths are made home-relative; regenerate
or relocate these caches when replaying on another machine. The recording
contract's timing conventions are inherited; its images are now rerenders,
not the pixels originally seen by the teleoperator. Existing statistics
cover non-image fields; RGB statistics are not provided.
rerender.json documents provenance and camera mapping. verification.json
records full decoding, frame counts and SHA256 checks for every video. Its
non-video identity check is explicitly the pre-publication check, before the
documented metadata changes. The new viewer pins video references to rendered
data revision 214af060f8179b38fef1f10de35494c4dc3d02e8.
This addition retains the repository's existing access conditions and does not grant additional rights to third-party assets. Material libraries, mesh asset packs, caches, credentials and operational logs are not included.
Isaac Sim RTX release 20260911_07c76e
Select isaac-20260911-07c76e in the dataset viewer. This release includes all
4,462 source episodes: 4,361 raw recordings and 100 trimmed recordings passed
render validation; one additional raw recording failed. Filter
render_validation == "passed" to select the 4,461 verified episodes.
The failed episode is raw/seungyeop/G1BallRetrieve-L2-S-v0/level-0/episode_000020:
wrist_right contains an entirely black decoded frame at index 2759
(55.18 seconds). It is included and explicitly labelled, not repaired or certified.
Rendering validation is independent of the original task outcome:
episode_success, episode_failure, and termination fields retain that outcome.
Files are under rendered/isaac/20260911_07c76e/. Video references in
viewer/isaac/20260911_07c76e.parquet are pinned to the release data commit. The immutable source is
07c76e0246e9f6c6de89f335aa767bd29d3f89ee;
the existing source files and previous viewer configurations are unchanged.
source_category distinguishes raw/trimmed inputs; source_episode_id identifies
the immediate source episode, and original_raw_episode_id retains trimmed-slice
provenance. data_path gives the exact rendered-release frame-level Parquet path.
task_level and mode retain the source environment label, including historical
directory naming. replay_tool_level and dr_level come from the saved environment
configuration; an L0-derived clip can retain an L1/L2 replay scene configuration.
All three cameras (ego_view, wrist_left, wrist_right) are H.264 MP4,
640x360 at 50 fps. Images were generated by Isaac Sim 4.5.0 RTX
RayTracedLighting from recorded trajectories using kinematic replay.
This is not a new PhysX dynamics simulation and contains no animated USD scenes
or redistributed material libraries. Robot state/action Parquet files retain
the source values. Release metadata labels render_backend as isaac, preserves
the original value as source_render_backend, and includes rendering_info
provenance. Local absolute home paths in copied metadata were replaced with
home-relative paths; source files remain available at the pinned revision.
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