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Evaluation Assets
Simulation asset suite for embodied and robotics evaluation.
The dataset viewer on this page is backed by asset_index.csv, which serves as the canonical metadata table for all packaged assets.
This package contains object and table assets used for simulation-oriented asset library evaluation, including:
- pick-style assets such as tools, toys, fruits, and electronics
- place-style assets such as baskets, trays, and plates
- table assets with texture-choice variants for scene and placement evaluation
Layout
The asset library is organized by semantic category:
containers/electronics/fruits/tables/tools/toys/
The file asset_index.csv is the canonical index for the library. It records each asset's:
- asset name and UUID
- type and split
- semantic super-category
- relative asset path
- main URDF/USD entry paths
- variant count
- short category and description fields
For table assets, variant_count corresponds to the number of texture choices bundled with the asset.
Dataset Viewer
asset_index.csv is configured as the default tabular source for this dataset page. The preview table exposes one row per asset, with the following key fields:
asset_name,uuidtype,split,super_categoryrelative_path,urdf_path,usd_pathinteraction_path,renders_dirvariant_count,has_variantscategory,description,generate_time
Usage
Use the main .usd file in each asset directory as the primary USD entrypoint.
For table assets:
table_001.usdandtable_002.usdare the entry USDs*_payload.usdstores the referenced base geometry/material layerchoices.jsonmaps texture variants to packaged relative texture paths
License
This asset package is distributed under the Apache License 2.0 for the package structure, indexing, metadata, and project-authored integration work. See LICENSE.
Some individual assets may carry additional third-party notices or attribution requirements. See LICENSE-NOTES.md.
Notes
- Paths in this package are relative and suitable for redistribution.
- The table subset is large because it includes packaged texture variants.
- If you redistribute this package, keep the license and attribution files together with the assets.
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