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Post
3251
Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.
Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
change provider name from from "nebius" to "novita"
1
#18 opened 3 months ago
by
mohamedmostafa259
Post
6238
Want to share my enthusiasm for zai-org/GLM-5.1 here too 🔥
I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:
- One-shot car physics with real drift mechanics (this is hard)
- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen
- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters
- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!
- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed
You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai🚀🚀
I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:
- One-shot car physics with real drift mechanics (this is hard)
- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen
- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters
- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!
- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed
You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai🚀🚀
victor
submitted a
paper to Daily Papers 5 months ago
julien-c
submitted a
paper to Daily Papers 6 months ago
Post
2858
Interesting article: use Claude Code to help open models write CUDA kernels (for eg) by turning CC traces into Skills. They made a library out of it 👀
https://huggingface.co/blog/upskill
https://huggingface.co/blog/upskill
Post
3595
Nvidia is on a roll lately. Nemotron 3 Nano is my new fav local model, but here's the real flex: they published the entire evaluation setup. Configs, prompts, logs, all of it. This is how you do open models 🔥
https://huggingface.co/blog/nvidia/nemotron-3-nano-evaluation-recipe
https://huggingface.co/blog/nvidia/nemotron-3-nano-evaluation-recipe
Wauplin
updated a
dataset 11 months ago
Post
3768
Say hello to
We are glad to announce a long-awaited quality-of-life improvement: the Hugging Face CLI has been officially renamed from huggingface-cli to hf!
So... why this change?
Typing huggingface-cli constantly gets old fast. More importantly, the CLI’s command structure became messy as new features were added over time (upload, download, cache management, repo management, etc.). Renaming the CLI is a chance to reorganize commands into a clearer, more consistent format.
We decided not to reinvent the wheel and instead follow a well-known CLI pattern: hf <resource> <action>. Isn't
The full rationale, implementation details, and migration notes are in the blog post: https://huggingface.co/blog/hf-cli
hf: a faster, friendlier Hugging Face CLI ✨We are glad to announce a long-awaited quality-of-life improvement: the Hugging Face CLI has been officially renamed from huggingface-cli to hf!
So... why this change?
Typing huggingface-cli constantly gets old fast. More importantly, the CLI’s command structure became messy as new features were added over time (upload, download, cache management, repo management, etc.). Renaming the CLI is a chance to reorganize commands into a clearer, more consistent format.
We decided not to reinvent the wheel and instead follow a well-known CLI pattern: hf <resource> <action>. Isn't
hf auth login easier to type and remember?The full rationale, implementation details, and migration notes are in the blog post: https://huggingface.co/blog/hf-cli
Upload agent.json
1
#10 opened about 1 year ago
by
enelra
Upload agent.json
1
#8 opened about 1 year ago
by
arunvashishtha
Upload agent.json
2
#9 opened about 1 year ago
by
arunvashishtha
Create agent.json
1
#6 opened about 1 year ago
by
hmnth1
I got SSL Certificate error
👀 1
2
#7 opened about 1 year ago
by
hieudev
Upload agent.json
1
#5 opened about 1 year ago
by
ogundipe72
Create trending/agent.json
#3 opened about 1 year ago
by
evalstate
Create trending/PROMPT.md
#4 opened about 1 year ago
by
evalstate
Post
7667
Open Source Avengers, Assemble! Ask an expert AI agent team to solve complex problems together 🔥
Consilium brings together multiple agents that debate and use live research (web, arXiv, SEC) to reach a consensus. You set the strategy, they find the answer.
Credit to @azettl for this awesome demo: Agents-MCP-Hackathon/consilium_mcp
Consilium brings together multiple agents that debate and use live research (web, arXiv, SEC) to reach a consensus. You set the strategy, they find the answer.
Credit to @azettl for this awesome demo: Agents-MCP-Hackathon/consilium_mcp
celinah
updated a
dataset about 1 year ago