Datasets:
WorldRenderer Dataset Test
Dataset Summary
WorldRenderer Dataset Test is a synthetic multi-scene 3D rendering dataset designed for research in:
- Novel View Synthesis (NVS)
- Neural Rendering
- Geometry-aware Generation
- Multi-view Representation Learning
- World Models
- 3D-conditioned Generative Modeling
The dataset contains 27 textured 3D scenes.
Each scene is rendered using a predefined monocular camera trajectory consisting of 401 frames.
For every frame, aligned multi-modal rendering outputs are provided, including:
- RGB images
- Depth maps
- Surface normal maps
Additionally, each scene also contains:
- the original textured 3D scene asset
- the first rendered frame
- an automatically generated caption for the first frame
This dataset is intended to provide aligned geometric and visual supervision for modern multi-view generation and rendering systems.
Dataset Characteristics
| Property | Value |
|---|---|
| Number of scenes | 27 |
| Frames per scene | 401 |
| Camera trajectory | Single monocular trajectory |
| Modalities | RGB / Depth / Normal |
| Geometry assets | Included |
| Rendering type | Synthetic |
| Alignment | Pixel-aligned multi-modal |
Supported Tasks
This dataset can be used for:
- Novel View Synthesis
- Neural Rendering
- Multi-view Diffusion Models
- Geometry-aware Image Generation
- 3D Reconstruction
- Surface Normal Estimation
- Depth Prediction
- Camera-conditioned Generation
- World Modeling
Dataset Structure
Each scene is stored in an independent folder. Example directory structure:
worldrenderer-dataset-test/
βββ 0000/
β βββ rgb/
β β βββ rgb_000000.png
β β βββ rgb_000001.png
β β βββ ...
β β
β βββ depth/
β β βββ depth_000000.png
β β βββ depth_000001.png
β β βββ ...
β β
β βββ normal/
β β βββ normal_000000.png
β β βββ normal_000001.png
β β βββ ...
β β
β βββ first_frame.png
β βββ model.blend
β
βββ 0001/
β βββ ...
β
βββ ...
β
βββ model.tar.gz
βΈ»
Naming Convention
All frame indices start from 0.
Frame naming format:
rgb_000000.png depth_000000.png normal_000000.png
The final frame index is:
000400
corresponding to a total of 401 frames per scene.
βΈ»
Data Fields
RGB
Rendered RGB images along the camera trajectory.
Example:
rgb/rgb_000123.png
βΈ»
Depth
Depth maps aligned with RGB images.
Example:
depth/depth_000123.png
Depth values are rendered directly from the 3D scene geometry.
1mm metric
65.535m max depth
βΈ»
Normal
Surface normal maps aligned with RGB images.
Example:
normal/normal_000123.png
Normals are represented in camera space.
βΈ»
Model
Original textured 3D scene asset.
model/
βΈ»
Data Generation Pipeline
For each scene:
- A textured 3D environment is loaded.
- A monocular camera trajectory is generated.
- 401 aligned frames are rendered.
- RGB, depth, and normal maps are exported.
- All assets are organized into scene-wise folders.
βΈ»
Intended Uses
The dataset is designed for research purposes, including:
- training neural rendering systems
- studying geometry-aware generation
- evaluating multi-view consistency
- camera-conditioned generation
- 3D scene understanding
- synthetic world modeling
Potential model families include:
- NeRF-based methods
- Gaussian Splatting pipelines
- Diffusion Transformers
- Multi-view autoregressive models
- Geometry-aware diffusion models
- Vision-language world models
βΈ»
Example Usage
Basic File Access
from pathlib import Path root = Path("worldrenderer-dataset-test") scene_dir = root / "0000" rgb_path = scene_dir / "rgb" / "rgb_000000.png" depth_path = scene_dir / "depth" / "depth_000000.png" normal_path = scene_dir / "normal" / "normal_000000.png" print(rgb_path)
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Recommended Research Directions
This dataset is particularly suitable for:
- M-to-N view generation
- Geometry-conditioned diffusion
- Camera-conditioned transformers
- Unified rendering and reconstruction
- World representation learning
- Multi-modal scene understanding
βΈ»
Limitations
- Synthetic rendering only
- Limited scene diversity
- Single trajectory per scene
- Automatically generated captions may contain inaccuracies
- Rendering configuration may differ from real-world camera distributions
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Contact
For questions, issues, or collaboration opportunities, please open an issue on the dataset repository page.
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