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WorldRenderer Dataset Test

Dataset Summary

WorldRenderer Dataset Test is a synthetic multi-scene 3D rendering dataset designed for research in:

  • Novel View Synthesis (NVS)
  • Neural Rendering
  • Geometry-aware Generation
  • Multi-view Representation Learning
  • World Models
  • 3D-conditioned Generative Modeling

The dataset contains 27 textured 3D scenes.
Each scene is rendered using a predefined monocular camera trajectory consisting of 401 frames. For every frame, aligned multi-modal rendering outputs are provided, including:

  • RGB images
  • Depth maps
  • Surface normal maps

Additionally, each scene also contains:

  • the original textured 3D scene asset
  • the first rendered frame
  • an automatically generated caption for the first frame

This dataset is intended to provide aligned geometric and visual supervision for modern multi-view generation and rendering systems.


Dataset Characteristics

Property Value
Number of scenes 27
Frames per scene 401
Camera trajectory Single monocular trajectory
Modalities RGB / Depth / Normal
Geometry assets Included
Rendering type Synthetic
Alignment Pixel-aligned multi-modal

Supported Tasks

This dataset can be used for:

  • Novel View Synthesis
  • Neural Rendering
  • Multi-view Diffusion Models
  • Geometry-aware Image Generation
  • 3D Reconstruction
  • Surface Normal Estimation
  • Depth Prediction
  • Camera-conditioned Generation
  • World Modeling

Dataset Structure

Each scene is stored in an independent folder. Example directory structure:

worldrenderer-dataset-test/
β”œβ”€β”€ 0000/
β”‚   β”œβ”€β”€ rgb/
β”‚   β”‚   β”œβ”€β”€ rgb_000000.png
β”‚   β”‚   β”œβ”€β”€ rgb_000001.png
β”‚   β”‚   └── ...
β”‚   β”‚
β”‚   β”œβ”€β”€ depth/
β”‚   β”‚   β”œβ”€β”€ depth_000000.png
β”‚   β”‚   β”œβ”€β”€ depth_000001.png
β”‚   β”‚   └── ...
β”‚   β”‚
β”‚   β”œβ”€β”€ normal/
β”‚   β”‚   β”œβ”€β”€ normal_000000.png
β”‚   β”‚   β”œβ”€β”€ normal_000001.png
β”‚   β”‚   └── ...
β”‚   β”‚
β”‚   β”œβ”€β”€ first_frame.png
β”‚   β”œβ”€β”€ model.blend
β”‚
β”œβ”€β”€ 0001/
β”‚   └── ...
β”‚
β”œβ”€β”€ ...
β”‚
└── model.tar.gz

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Naming Convention

All frame indices start from 0.

Frame naming format:

rgb_000000.png depth_000000.png normal_000000.png

The final frame index is:

000400

corresponding to a total of 401 frames per scene.

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Data Fields

RGB

Rendered RGB images along the camera trajectory.

Example:

rgb/rgb_000123.png

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Depth

Depth maps aligned with RGB images.

Example:

depth/depth_000123.png

Depth values are rendered directly from the 3D scene geometry.

1mm metric

65.535m max depth

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Normal

Surface normal maps aligned with RGB images.

Example:

normal/normal_000123.png

Normals are represented in camera space.

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Model

Original textured 3D scene asset.

model/

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Data Generation Pipeline

For each scene:

  1. A textured 3D environment is loaded.
  2. A monocular camera trajectory is generated.
  3. 401 aligned frames are rendered.
  4. RGB, depth, and normal maps are exported.
  5. All assets are organized into scene-wise folders.

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Intended Uses

The dataset is designed for research purposes, including:

  • training neural rendering systems
  • studying geometry-aware generation
  • evaluating multi-view consistency
  • camera-conditioned generation
  • 3D scene understanding
  • synthetic world modeling

Potential model families include:

  • NeRF-based methods
  • Gaussian Splatting pipelines
  • Diffusion Transformers
  • Multi-view autoregressive models
  • Geometry-aware diffusion models
  • Vision-language world models

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Example Usage

Basic File Access

from pathlib import Path root = Path("worldrenderer-dataset-test") scene_dir = root / "0000" rgb_path = scene_dir / "rgb" / "rgb_000000.png" depth_path = scene_dir / "depth" / "depth_000000.png" normal_path = scene_dir / "normal" / "normal_000000.png" print(rgb_path)

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Recommended Research Directions

This dataset is particularly suitable for:

  • M-to-N view generation
  • Geometry-conditioned diffusion
  • Camera-conditioned transformers
  • Unified rendering and reconstruction
  • World representation learning
  • Multi-modal scene understanding

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Limitations

  • Synthetic rendering only
  • Limited scene diversity
  • Single trajectory per scene
  • Automatically generated captions may contain inaccuracies
  • Rendering configuration may differ from real-world camera distributions

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Contact

For questions, issues, or collaboration opportunities, please open an issue on the dataset repository page.

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