Neural Drive β SuperTuxKart World Model
An action-conditioned world model for SuperTuxKart: it predicts the next frame from the last 7 frames plus your controls, with no game engine underneath. Trained in PyTorch on gameplay (actions extracted automatically), and shipped in two runtimes from the same weights.
βΆ Live in-browser demo (WebGPU): https://huggingface.co/spaces/codelion/neural-drive
- Resolution 384Γ192 Β· Action space 6-dim
[accelerate, brake, left, right, nitro, drift] - Codec ConvVAE (z_ch 8, /8 spatial) Β· Dynamics LatentDiT (dim 768 / depth 12 / patch 3, 130.8M), rectified flow + per-frame diffusion forcing
- Sampling few-step distilled (k = 2)
Runtimes
| runtime | where | notes |
|---|---|---|
| PyTorch | CUDA / CPU | training + reference (fp32) |
| ONNX / WebGPU | any browser | fp16, runs on the visitor's GPU |
Files
PyTorch checkpoints (fp32)
| file | what |
|---|---|
dit.pt |
dynamics, 100k steps (k=8 teacher) |
dit_distilled.pt |
few-step distilled student (k=2) |
vae.pt |
ConvVAE codec |
decoder_big.pt |
larger LPIPS decoder |
config.json |
architecture config |
Web / ONNX (fp16 β the in-browser build)
| file | what |
|---|---|
web/genframe_fp16.onnx |
single-graph frame generator: prefills the 7-frame context once, then runs the k=2 denoise steps internally (KV-cache in the graph). ~262 MB |
web/vae.onnx |
VAE decoder (fp32, to keep decode stable) |
web/seeds.bin |
18 spawn context states, raw float32 [18,7,8,24,48] |
web/meta.json |
shapes + config for the web runtime |
Reference
Playing SuperTuxKart in Your Head: Learning Interactive World Models from Mobile Gameplay Videos β https://x.com/latent_node/status/2033769450592485543
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