Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction
Abstract
ABot-Recon achieves stable long-horizon streaming 3D reconstruction by using only local temporal context and frame-independent predictions composed sequentially, reducing drift via a lightweight temporal refiner and composition-aware pose loss.
Streaming 3D reconstruction from extremely long videos requires estimating camera motion and scene geometry online under bounded memory and computation. Early streaming models achieve causal, bounded-cost inference using finite context buffers or compact recurrent states, yet their estimates often deteriorate as sequences grow. Recent methods improve long-horizon stability by coupling short-range context with persistent or multi-level long-range memory. We pursue a different route: we keep the learned temporal state strictly local and formulate predictions whose targets remain independent of sequence length. We present ABot-Recon, a simple streaming model that caches KV features from only the preceding 11 frames. It predicts a point map in the current camera coordinate system together with an adjacent-frame relative pose. These predictions remain equivariant under changes of reference frame, and global poses and geometry are recovered through sequential composition. To reduce accumulated drift, a lightweight temporal refiner improves relative rotations using recent visual and motion context, while a composition-aware pose loss supervises multi-step pose composition. Extensive evaluations on challenging long-sequence benchmarks demonstrate the superior long-horizon performance of our local-context approach. On Oxford Spires, ABot-Recon achieves an ATE of 4.35 m and an RPE-R of 0.12^circ, reducing both errors by approximately 40\% relative to the best prior results.
Community
ABot-Recon turns a single continuous video into a globally consistent 3D reconstruction in real time. Whether walking around a building with a phone, driving through city streets with a dashcam, or flying a drone over a campus, it reconstructs long video streams using only a fixed 12-frame local context, composing current-frame geometry and adjacent relative poses without persistent learned long-range memory. It scales to 10,000 + frame sequences at 24.45 FPS with only 6.71 GB of GPU memory, enabling efficient real-time 3D reconstruction of large-scale environments.
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