SceneFrom3D: Geometry-Conditioned Outdoor 3D Scene Generation via View Scheduling with Object-Level Control
Abstract
SceneFrom3D generates 3D outdoor scenes by automatically scheduling views from input geometry and controlling object appearance and geometry adherence through identity images and geometry-adherence parameters.
Geometry-conditioned 3D scene generation enables the creation of 3D environments from user-provided geometry, offering direct control over scene structure and object layout. To generate such 3D scenes, current methods commonly adopt a three-stage design that first defines a view schedule, then synthesizes multi-view observations along the scheduled views, and finally reconstructs a 3D representation from the generated images. However, defining the view schedule becomes a major bottleneck for outdoor scenes, where large, unstructured, and unbounded geometry makes it difficult to obtain views that provide sufficient coverage while supporting stable generation. To address this bottleneck, we present SceneFrom3D, a framework that automatically schedules views from outdoor input geometries. SceneFrom3D constructs a directed generation graph whose nodes represent anchor views and whose edges represent interpolation trajectories, defining which views to synthesize, which view pairs to interpolate, and in which order generation should proceed. Beyond automatic view scheduling, SceneFrom3D further improves controllability through object-level conditioning, assigning each object an identity image for appearance guidance and a geometry-adherence parameter for region-wise control over the input geometry. Experiments demonstrate that SceneFrom3D achieves state-of-the-art geometry-conditioned outdoor 3D scene generation, producing high-quality scenes with controllable object appearance and geometry adherence.
Community
SceneFrom3D is a geometry-conditioned framework for generating outdoor 3D scenes from user-provided object layouts. Given coarse or fine object geometries, together with per-object appearance and geometry-adherence controls, our method synthesizes a complete 3D Gaussian Splatting scene that can be rendered and explored from arbitrary viewpoints. Existing generation pipelines are often limited to indoor or pre-defined camera settings, as constructing an effective view schedule becomes a major bottleneck for large, unstructured outdoor layouts. SceneFrom3D addresses this limitation with an automatic view-scheduling algorithm that selects anchor views, interpolation paths, and generation order directly from arbitrary outdoor geometry, enabling scalable outdoor 3D scene generation without manually specified camera trajectories.
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