Been playing around with Astra the last few days and gave it my usual dumb Minecraft test lol
Started with a super vague oneshot prompt in Work on Astra Max, got a surprisingly complete voxel game back, then pushed the same project through one more Max revision and finally into Codex CLI with Astra xHigh for /plan + Astra Low for /goal.
Whole run was about 145 mins from first prompt to the final top-down sim version, and the overall dev experience was noticeably smoother than my similar Sol 5.6 runs.
Wrote up the process, timings, screenshots and linked the original one-shot Wildblock source here:
while preparing the last class of the Training Agents live series during the summer, i spent some time reading the post-training sections of many frontier model reports, to learn how they use RL environments to improve their models, and wrote a blog about it
if you use any kind of coding harness, or you saw the Blender scenes that went viral recently, this might be interesting to you
The GRM-3.2 family is a new generation of reasoning-focused models from OrionLLM, purpose-built for long-horizon agentic tasks, extremely difficult reasoning problems, advanced coding, and local AI workflows across a wide range of hardware constraints.
GRM-3.2-Sky is the flagship model in the family: a 35B-A3B Mixture-of-Experts model built on the Ornith-1.0-35B architecture, designed for elite structured reasoning, complex multi-file coding, advanced mathematics, and sustained coherence across extended agentic workflows. It represents a substantial leap in long-horizon task capability over its predecessor, GRM-2.6-Plus.
GRM-3.2-Cliff is the mid-sized workhorse: a 9B-parameter model optimized for long-horizon agentic tasks and difficult reasoning in low-to-mid GPU environments. It delivers strong multi-step planning, debugging, and terminal-agent performance without demanding flagship-level hardware.
GRM-3.2-Turf is the lightweight edge model: a 1.2B-parameter model based on the LiquidAI/LFM2.5-1.2B-Thinking architecture, engineered for efficient on-device execution, high-fidelity instruction following, and robust tool use on mobile, embedded, and other resource-constrained hardware.
All three models are designed for users who need dependable reasoning engines that can maintain goal-directed behavior, planning quality, and task fidelity across many stepsβwhether on a server, a local workstation, or an edge device.
Tuned, and tweaked to match the legendary Qwen 3.6 27B FF711 (2300+ likes, 4 million+ downloads) this fine tune matches the stability and power at "arc-c" 709: (118 pts higher than Qwen 3.8 27B) (The OpenAI, Claude and Gemini "zone of intelligence") in 8 bit and 701 arc-c in 4 bit AND THIS is instruct mode - thinking/reasoning is higher.
This version is called TWIN-TURBO because it drastically reduces thinking tokens (by 1/2 to as LOW as 1/20), yet maintains output detail and quality. In other words while "reg" Qwen3.8 27B is thinking about "formatting" for a few 1000 tokens, this model is already done and waiting for more.
This repo contains both "regular" and "MTP" Neo and NEO MAX GGUF quants.
BUT WE WENT FURTHER:
Now with 5 reasoning modes (2 new - UltraXhigh / Einstein), and 5 instruct modes (2 new - UltraXhigh / Einstein, all use ZERO REASONING TOKENS) all switchable on the fly via API, direct and "in chat" (yes - model control at the chat/message level).
The GRM-3.2 family is a new generation of reasoning-focused models from OrionLLM, purpose-built for long-horizon agentic tasks, extremely difficult reasoning problems, advanced coding, and local AI workflows across a wide range of hardware constraints.
GRM-3.2-Sky is the flagship model in the family: a 35B-A3B Mixture-of-Experts model built on the Ornith-1.0-35B architecture, designed for elite structured reasoning, complex multi-file coding, advanced mathematics, and sustained coherence across extended agentic workflows. It represents a substantial leap in long-horizon task capability over its predecessor, GRM-2.6-Plus.
GRM-3.2-Cliff is the mid-sized workhorse: a 9B-parameter model optimized for long-horizon agentic tasks and difficult reasoning in low-to-mid GPU environments. It delivers strong multi-step planning, debugging, and terminal-agent performance without demanding flagship-level hardware.
GRM-3.2-Turf is the lightweight edge model: a 1.2B-parameter model based on the LiquidAI/LFM2.5-1.2B-Thinking architecture, engineered for efficient on-device execution, high-fidelity instruction following, and robust tool use on mobile, embedded, and other resource-constrained hardware.
All three models are designed for users who need dependable reasoning engines that can maintain goal-directed behavior, planning quality, and task fidelity across many stepsβwhether on a server, a local workstation, or an edge device.
Currently HF Papers only ingests arXiv IDs. While arXiv is standard, it imposes endorsement requirements and legacy moderation bottlenecks that exclude a growing segment of independent researchers, decentralized collectives, and open-source practitioners who publish peer-traceable preprints through CERN/Zenodo, OpenAIRE or OSF.
Zenodo records provide immutable DOIs, versioned artifact linking, and standardized metadata via open APIs.
Integrating Zenodo/DOI ingestion alongside arXiv would drastically broaden paper discovery for the open-source community.
If the engineering bandwidth on the HF team is focused on other roadmaps, Iβd be glad to collaborate, help spec the ingestion pipeline, or contribute to an initial integration PR to map Zenodo metadata into the Papers schema cleanly.
Is extending support to external DOI providers currently on the radar, or open to community contributions?